
First and foremost are two new succession laws. With the 1.09 patch (which will modify the game for everyone, regardless of whether you bought the expansion) a handful of new features are becoming available for non-republic leaders. The closer the relation, the more they will expect you to fork over. Prominent among them is that every single male member of your dynasty will expect you to pay them an allowance for that mercenary army they want to hire, those boats they want to build, or that really flamboyant, poofy shirt they want to have custom-made. Playing as a republic and managing your trade empire will lead to much greater incomes than a feudal lord with an equivalently-sized demesne, but wealth comes with its pitfalls. You're rich, but all of your punk kids want a piece It also tempts me to sacrifice my historical immersion and imagine said palace as a Sigil -esque pocket dimension where my family looks down on the world from a crystal tower using a golden basin of magical water.

The implication of this is that it should be technically impossible to lose the game by losing all of your holdings, like a feudal leader can.


The interesting part is that, according to Paradox, "it does not exist on the map," and "thus, it cannot be occupied or otherwise interfered with by your enemies." It's a unique holding, like a castle or a city, and each Patrician family has one. Since republics kind of exist as these strange, diffuse, coastal entities that want to own sea regions, and often overlap with feudal land holdings, you may be asking yourself where exactly your republic "is." The answer seems to be your Family Palace.
